Elemental Bloodlines

Elemental blood can crop up in virtually any species. It tends to be the most prevalent among races that have a strong connection to the elemental powers of the universe, like goliaths and dragonborn. Settlements in or near elemental nebulae also tend to have a larger than normal percentage of elemental touched citizens.

THE GENASI

ELEMENTAL BLOODLINE FEATS

Earthshock
Genasi Racial Power
The earth moves in response to your stomping foot or slapping hand, buckling to knock your enemy to its knees.
Daily
Minor ActionClose Burst 1
Target: Enemies in burst that are touching the ground
Attack: Strength +2 vs. Fortitude, Constitution +2 vs. Fortitude, or Dexterity +2 vs. Fortitude
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.
Hit: The target is knocked prone.
Special: When you gain this manifestation, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.
Special: This power recharges when your character reaches a milestone or at the end of an extended rest.

Earthsoul Heritage [Elemental Bloodline]
Prerequisite: Living humanoid race
Synergy: Defender
Benefit: You gain a +1 racial bonus to Fortitude, a +1 racial bonus to saving throws, and the Earthshock power.

Boulderfall Weaponry [Elemental Bloodline]
Prerequisite: Earthsoul Heritage
Benefit: You gain a +2 bonus to damage with axes, hammers, and heavy blades. When you hit with a daily power with the weapon keyword and you are using one of the above weapons, the target is slowed until the end of your next turn.

Earth’s Fury [Elemental Bloodline]
Prerequisite: Earthsoul Heritage
Benefit: Once per encounter, when you score a critical hit, you may use your Earthshock power immediately as a free action even if it has already been expended. Using the power in this way does not expend it.

Earthshock Bond [Elemental Bloodline]
Prerequisite: Earthsoul Heritage
Benefit: Your Earthshock power gains the Zone keyword. When you use Earthshock, the burst creates a zone that counts as difficult terrain until the end of your next turn. Enemies marked by you that end their turn in the zone are slowed until the end of their next turn.

Earthsoul Resilience [Elemental Bloodline]
Prerequisite: Earthsoul Heritage
Benefit: While wearing light or no armor, you gain a +2 racial bonus to saving throws against effects that slow, immobilize, or daze you. While wearing heavy armor, you gain resist 3 (per tier) to ongoing damage and damage from opportunity attacks.

Memories of Stone [Elemental Bloodline]
Prerequisite: Earthsoul Heritage
Benefit: While you are bloodied, you gain resist 2 to all damage (per tier).

Obsidian Weaponry [Elemental Bloodline]
Prerequisite: Earthsoul Heritage
Benefit: You gain a +2 bonus to damage with clubs, polearms, and light blades. When you hit with a daily power with the weapon keyword and you are using one of the above weapons, the target takes a -1 penalty to AC until the end of your next turn.

Firepulse
Genasi Racial Power
As an enemy lands a blow, retributive fire ignites from your arms and fists.
DailyFire
Immediate ReactionMelee 1
Trigger: An enemy hits you with a melee attack
Target: The triggering enemy
Attack: Strength +2 vs. Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex
Increase to +4 bonus at 11th level, and to +6 bonus at 21st level.
Hit: 1d6 + Strength, Constitution, or Dexterity modifier fire damage.
Increase to 2d6 + Strength, Constitution, or Dexterity modifier fire damage at 11th level, and to 3d6 + Strength, Constitution, or Dexterity modifier fire damage at 21st level.
Special: When you gain this manifestation, choose Strength, Constitution, or Dexterity as the ability score you use when making attack rolls and damage rolls with this power. This choice remains throughout your character’s life and does not change the power’s other effects.
Special: This power recharges when your character reaches a milestone or at the end of an extended rest.

Firesoul Heritage [Elemental Bloodline]
Prerequisite: Living humanoid race
Synergy: Striker
Benefit: You gain a +1 racial bonus to Reflex, resist 5 fire (per tier), and the Firepulse power.

Dancing Flames [Elemental Bloodline]
Prerequisite: Firesoul Heritage
Benefit: Once per round when an enemy ends its turn flanking you, you may shift 1 square as a free action.

Firepulse Vengeance [Elemental Bloodline]
Prerequisite: Firesoul Heritage
Benefit: Your Firepulse power deals ongoing 5 (per tier) fire damage (save ends) on a hit. If the attack that triggers your Firepulse also bloodied you, the target automatically fails their first save against the ongoing damage.

Firesoul Radiance [Elemental Bloodline]
Prerequisite: Firesoul Heritage
Benefit: Enemies adjacent to you have their fire resistance reduced by 5 (per tier).

Internal Furnace [Elemental Bloodline]
Prerequisite: Firesoul Heritage
Benefit: You shed dim light in 5 squares or bright light in 2 squares. You may change the amount of light, or choose to shed no light at all, as a minor action. In addition, when your fire resistance is reduced or ignored, you retain half of your fire resistance, rounded down.

Memories of Flame [Elemental Bloodline]
Prerequisite: Firesoul Heritage
Benefit: While you are bloodied, non-minion enemies that hit you with close and melee attacks take 3 fire damage (per tier).

Tongue of Flame [Elemental Bloodline]
Prerequisite: Firesoul Heritage
Benefit: You gain a +2 racial bonus to Intimidate checks. In addition, once per encounter, you can make an Intimidate check as a minor action against the Will defense of a creature that can hear you within 5 squares. If the check succeeds, the target gains vulnerable 5 fire until the end of your turn.

Promise of Storm
Genasi Racial Power
The lightning living within you calls out to its companion, the thunder. Sparks dance across your skin, and the air around you seems to darken and rumble.
DailyLightning, Thunder
Minor ActionPersonal
Effect: Until the end of your next turn, you deal an extra 1d8 damage with any lightning or thunder power you use.
At 11th level, increase your extra damage to 2d8. At 21st level, increase your extra damage to 3d8.
Special: This power recharges when your character reaches a milestone or at the end of an extended rest.

Stormsoul Heritage [Elemental Bloodline]
Prerequisite: Living humanoid race
Synergy: Striker
Benefit: You gain a +1 racial bonus to Fortitude, resist 5 lightning (per tier), and the Promise of Storm power.

Booming Charge [Elemental Bloodline]
Prerequisite: Stormsoul Heritage
Benefit: When you move as part of a charge, any enemy that hits you with an opportunity attack takes 5 thunder damage (per tier).

Conductive Defense [Elemental Bloodline]
Prerequisite: Stormsoul Heritage
Benefit: Allies adjacent to you share your lightning resistance unless you are bloodied. In addition, while you are adjacent to two or more allies, you gain a +1 bonus to AC and Reflex.

Harness the Storm [Elemental Bloodline]
Prerequisite: Stormsoul Heritage
Benefit: When you use your second wind, each non-minion enemy within 2 squares takes lightning damage equal to your highest ability modifier.

Memories of the Storm [Elemental Bloodline]
Prerequisite: Stormsoul Heritage
Benefit: While you are bloodied, your attacks with the lightning keyword slide all targets 1 square on a hit.

Retributive Promise [Elemental Bloodline]
Prerequisite: Stormsoul Heritage
Benefit: When you use your Promise of Storm power, the next enemy that hits you with a melee attack before the end of your next turn takes 1d8 lightning damage (per tier).

Quick Charge [Elemental Bloodline]
Prerequisite: Stormsoul Heritage
Benefit: When you move as part of a charge, each square of your movement need not bring you closer to the target of your charge, and you require one square of movement to execute a charge, rather than two. You must still end the charge in the closest available square to the target.

Swiftcurrent
Genasi Racial Power
Your form ripples like water as you flow forward, whipping past enemies and rubble in a graceful but deadly surge.
Daily
Move ActionPersonal
Effect: You can shift up to your speed over ground or liquid terrain. You take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance you move across would ordinarily deal damage to you.
Special: This power recharges when your character reaches a milestone or at the end of an extended rest.

Watersoul Heritage [Elemental Bloodline]
Prerequisite: Living humanoid race
Synergy: Classes that emphasize mobility
Benefit: You can breathe underwater, you gain a +2 racial bonus to saving throws against ongoing damage, and the Swiftcurrent power.

Clinging Current [Elemental Bloodline]
Prerequisite: Watersoul Heritage
Benefit: When you shift with your Swiftcurrent power, you are considered to have a climb speed.

Clutching at Droplets [Elemental Bloodline]
Prerequisite: Watersoul Heritage
Benefit: Whenever an effect immobilizes you, you may take an immediate saving throw against the effect, even if the effect does not allow a saving throw. If you save, you are instead slowed until the end of your next turn, and until the slowed effect ends, you count as shifting while moving.

Elemental Blood [Elemental Bloodline]
Prerequisite: Watersoul Heritage
Benefit: You gain resist 5 poison (per tier) and a +1 racial bonus to Fortitude against attacks with the poison keyword.

Fluid Recovery [Elemental Bloodline]
Prerequisite: Watersoul Heritage
Benefit: Whenever you succeed on a saving throw, you may shift 1 square as a free action. If the save was against ongoing damage, you may shift 2 squares instead.

Memories of Water [Elemental Bloodline]
Prerequisite: Watersoul Heritage
Benefit: While you are bloodied, you gain a +2 racial bonus to all defenses against opportunity attacks and immediate actions.

Waterwalker’s Grace [Elemental Bloodline]
Prerequisite: Watersoul Heritage
Benefit: You gain a +5 bonus to Athletics checks made to swim. Alternatively, if you have a swim speed, increase it by 2. In addition, you ignore the attack penalty for using a weapon underwater.

Windwalker
Genasi Racial Power
You harness the power of the winds. Air swirls about you, lifting you from the earth.
Daily
Move ActionPersonal
Effect: Fly 8 squares. If you don’t end your move on solid ground, you float to the ground without taking falling damage.
Special: This power recharges when your character reaches a milestone or at the end of an extended rest.

Windsoul Heritage [Elemental Bloodline]
Prerequisite: Living humanoid race
Synergy: Controller or Striker
Benefit: You gain resist 5 cold (per tier) and the Windwalker power.

Cares to the Wind [Elemental Bloodline]
Prerequisite: Windsoul Heritage
Benefit: When you use your Windwalker power, you may end one effect on you that a save can end.

Grasping Gale [Elemental Bloodline]
Prerequisite: Windsoul Heritage
Benefit: When you use a daily attack power, you may slide one enemy that you hit 2 squares, or slide two enemies that you hit 1 square each.

Memories of Wind [Elemental Bloodline]
Prerequisite: Windsoul Heritage
Benefit: While you are bloodied, you gain a +2 bonus to speed.

Wild Wend [Elemental Bloodline]
Prerequisite: Windsoul Heritage
Benefit: Once per round, when an enemy pulls, pushes, or slides you, you may shift 1 square as a free action at the end of the forced movement.

Acid Surge
Genasi Racial Power
You dissolve into a bubbling, hissing liquid and surge through your enemies.
DailyAcid
Move ActionPersonal
Effect: You shift half your speed over ground or liquid terrain and through squares occupied by enemies. You must end your movement in an unoccupied square. You make the attack against each creature whose space you enter.
Attack: Strength + 3 vs. Reflex, Constitution + 3 vs. Reflex, or Dexterity + 3 vs. Reflex
Level 11: The bonus on the attack increases to + 6
Level 21: The bonus on the attack increases to + 9
Hit: 1d8 + Strength, Constitution, or Dexterity modifier acid damage.
Level 11: 2d8 + Strength, Constitution, or Dexterity modifier acid damage.
Level 21: 3d8 + Strength, Constitution, or Dexterity modifier acid damage.
Special: This power recharges when your character reaches a milestone or at the end of an extended rest.

Causticsoul Heritage [Elemental Bloodline]
Prerequisite: Living humanoid race
Synergy: Leader
Benefit: You can breathe underwater. You also gain resist 5 acid (per tier) and the Acid Surge power.

Acid Wash [Elemental Bloodline]
Prerequisite: Causticsoul Heritage
Benefit: When you use your Acid Surge power, one ally you end the move adjacent to gets a +2 bonus to their next saving throw. The bonus increases to +5 if the save is against an effect that slows, immobilizes, grabs, or restrains that ally.

Caustic Word [Elemental Bloodline]
Prerequisite: Causticsoul Heritage
Benefit: When you allow a bloodied ally to spend a healing surge using a power with the healing keyword, all non-minion enemies adjacent to that ally take acid damage equal to your highest ability modifier.

Corrupt Vigor [Elemental Bloodline]
Prerequisite: Causticsoul Heritage
Benefit: Whenever you hit with an encounter or daily power with the acid keyword, one ally adjacent to you gains 5 temporary hit points (per tier).

Lasting Corrosion [Elemental Bloodline]
Prerequisite: Causticsoul Heritage
Benefit: When you hit an enemy with your Acid Surge power, that enemy takes a -2 penalty to all defenses until the end of your next turn.

Memories of Acid [Elemental Bloodline]
Prerequisite: Causticsoul Heritage
Benefit: While you are bloodied, enemies adjacent to you have their resistances reduced by 5 (per tier).

Sacrificial Mixture [Elemental Bloodline]
Prerequisite: Causticsoul Heritage
Benefit: When you are hit with acid damage, you can choose to have your resistance not apply. If you do, one ally within 5 squares that you can see gains temporary hit points equal to the amount of acid damage your resistance would have prevented.

Firedeath
Genasi Racial Power
As all fires must burn out, so does each attack on you dwindle and die.
Daily
Immediate InterruptPersonal
Trigger: You take damage
Effect: All damage dice rolled for the triggering attack are considered to have a result of 1.
Special: This power recharges when your character reaches a milestone or at the end of an extended rest.

Cindersoul Heritage [Elemental Bloodline]
Prerequisite: Living humanoid race
Synergy: Striker
Benefit: You gain a +1 racial bonus to Fortitude, resist 5 fire (per tier), and the Firedeath power.

Cinderflare [Elemental Bloodline]
Prerequisite: Cindersoul Heritage
Benefit: When you take a move action you can expend your Firedeath power to gain a +4 bonus to speed for that action. When you take a standard action to make an attack that hits, you can expend your Firedeath power to reroll all rolls of 1 on the damage dice.

Defy Entropy [Elemental Bloodline]
Prerequisite: Cindersoul Heritage
Benefit: When you use your second wind, your attacks deal additional fire damage equal to your highest ability modifier until the end of your next turn.

Heat Death [Elemental Bloodline]
Prerequisite: Cindersoul Heritage
Benefit: When you reduce a non-minion enemy to 0 hit points or fewer, all non-minion enemies adjacent to that enemy take fire damage equal to your highest ability modifier.

Memories of Cinder [Elemental Bloodline]
Prerequisite: Cindersoul Heritage
Benefit: While you are bloodied, enemies adjacent to you gain vulnerable 3 fire (per tier).

Phoenix Resurgence [Elemental Bloodline]
Prerequisite: Cindersoul Heritage
Benefit: When you use your Firedeath power, your fire resistance increases by 5 and your attacks with the fire keyword gain a +2 racial bonus to the damage roll (per tier). These benefits last until the end of the encounter.

Scorching Delivery [Elemental Bloodline]
Prerequisite: Cindersoul Heritage
Benefit: You gain a +2 racial bonus to Bluff and Diplomacy. This bonus increases to +4 if the skill is being used against a creature with the elemental origin or a creature that speaks the Primordial language.

Ashfall Evasion
Genasi Racial Power
As all fires must burn out, so does each attack on you dwindle and die.
DailyFire, Polymorph, Zone
Immediate ReactionClose Burst 2
Trigger: You take damage from an attack
Effect: The burst creates a zone that lasts until the start of your next turn, and you are removed from play until the zone ends. The zone is lightly obscured, and any enemy that ends its turn in the zone takes fire damage equal to your Intelligence, Wisdom, or Charisma modifier (your choice). When you return to play, you do so in an unoccupied square of your choice that was in the zone.
Special: This power recharges when your character reaches a milestone or at the end of an extended rest.

Embersoul Heritage [Elemental Bloodline]
Prerequisite: Living humanoid race
Synergy: Striker
Benefit: You have a +1 Racial bonus to Reflex and a +2 bonus to saving throws against ongoing damage. In addition, you have the Ashfall Evasion power.

Embers of Hate [Elemental Bloodline]
Prerequisite: Embersoul Heritage
Benefit: Your attacks deal additional fire damage equal to half of your highest ability modifier to the first monster to bloody you during an encounter. This benefit lasts until you or the monster are reduced to 0 hit points.

Firewalk [Elemental Bloodline]
Prerequisite: Embersoul Heritage
Benefit: You ignore difficult terrain that is a result of sources of flame or heat. In addition, you have resist 5 fire (per tier) against damage from said sources.

Memories of Ash [Elemental Bloodline]
Prerequisite: Embersoul Heritage
Benefit: While you are bloodied, your enemies cannot gain combat advantage against you due to you being flanked or prone unless you use a power or another ability that states that you grant combat advantage.

Persistent Evasion [Elemental Bloodline]
Prerequisite: Embersoul Heritage
Benefit: When you return to play after using your Ashfall Evasion power, you gain resist 4 (per tier) to damage from melee and ranged attacks until the end of your next turn.

Puff of Ash [Elemental Bloodline]
Prerequisite: Embersoul Heritage
Benefit: Whenever you shift out of adjacency with an enemy, you gain concealment from that enemy until the end of your next turn.

Quick Ignition [Elemental Bloodline]
Prerequisite: Embersoul Heritage
Benefit: On your first turn during an encounter, you gain a +2 bonus to speed and a +1 bonus to attack rolls. The attack bonus increases to +2 if the attack has the fire keyword.

Elemental Bloodlines

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