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Feats

Players may select feats for their characters from any source book for 4th Edition Dungeons and Dragons. In addition to the standard selection of feats, the following options are also available:

Elemental Bloodline Feats
Feat Prerequisites Description
Earthsoul Heritage Living humanoid race Bonus to Fortitude and saving throws, Earthshock power
Boulderfall Weaponry Earthsoul Heritage Bonus damage with axes, hammers and heavy blades; inflict slow with daily powers using those weapons
Earth's Fury Earthsoul Heritage Use Earthshock as an immediate action on a critical hit
Earthshock Bond Earthsoul Heritage Your Earthshock creates a zone of difficult terrain that slows marked enemies
Earthsoul Resilience Earthsoul Heritage Differing benefits for wearing light, heavy or no armor
Memories of Stone Earthsoul Heritage Gain resist 2 (per tier) while bloodied
Obsidian Weaponry Earthsoul Heritage Bonus damage with clubs, polearms and light blades; inflict AC penalty with daily powers using those weapons
Firesoul Heritage Living humanoid race Bonus to Reflex, fire resistance and Firepulse power
Dancing Flames Firesoul Heritage Shift at the end of a flanking enemy's turn 1/round
Firepulse Vengeance Firesoul Heritage Firepulse deals ongoing fire damage
Firesoul Radiance Firesoul Heritage Reduce fire resistance on adjacent enemies
Internal Furnace Firesoul Heritage Shed light within 2 squares, keep some fire resistance even when it would be reduced or ignored
Memories of Flame Firesoul Heritage While bloodied, enemies that hit you take fire damage
Tongue of Flame Firesoul Heritage +2 bonus to Intimidate, 1/encounter give a creature fire vulnerability
Stormsoul Heritage Living humanoid race Bonus to Fortitude, lightning resistance and the Promise of Storm power
Booming Charge Stormsoul Heritage Thunder damage to enemies that hit you during a charge
Conductive Defense Stormsoul Heritage Adjacent allies share your lightning resistance, gain defense bonuses while adjacent to 2 allies
Harness the Storm Stormsoul Heritage Enemies within 2 squares take lightning damage when you second wind
Memories of Storm Stormsoul Heritage Your lightning attacks slide all targets on a hit while bloodied
Retributive Promise Stormsoul Heritage When you use Promise of Storm the next enemy to hit you takes lightning damage
Quick Charge Stormsoul Heritage Charges need not take the fastest route and you only require 1 square of movement to charge
Watersoul Heritage Living humanoid race Breath underwater, bonus to saves against ongoing damage and the Swift Current power
Clinging Current Watersoul Heritage Gain a climb speed for the shift granted by Swift Current
Clutching at Droplets Watersoul Heritage Take an immediate save against the immobilized condition to become slowed instead
Elemental Blood Watersoul Heritage Gain poison resistance and a bonus to Fortitude against poison attacks
Fluid Recovery Watersoul Heritage Shift as a free action after a successful save
Memories of Water Watersoul Heritage Gain a bonus to defenses against opportunity attacks and immediate actions while bloodied
Waterwalker's Grace Watersoul Heritage Gain a bonus to Athletics to swim or increase your swim speed; ignore the penalty for using a weapon underwater
Windsoul Heritage Living humanoid race Gain cold resistance and the Windwalker power
Care to the Wind Windsoul Heritage When you use Windwalker you may end one effect a save can end
Grasping Gale Windsoul Heritage Slide enemies that you hit with daily powers
Memories of Wind Windsoul Heritage Gain a bonus to speed while bloodied
Wild Wend Windsoul Heritage Shift after an enemy pulls, pushes or slides you 1/round
Winds of Fortune Windsoul Heritage 1/encounter reroll a failed saving throw
Zephyr Stride Windsoul Heritage Gain the Zephyr Stride power
Causticsoul Heritage Living humanoid race Breath underwater, gain acid resistance and the Acid Surge power
Acid Wash Causticsoul Heritage Grant bonus to ally's saves with Acid Surge
Caustic Word Causticsoul Heritage Healing powers cause damage to enemies adjacent to targets
Corrupt Vigor Causticsoul Heritage Adjacent ally gains temp hp when you hit with acid powers
Lasting Corrosion Causticsoul Heritage Enemies hit with Acid Surge take defense penalties
Memories of Acid Causticsoul Heritage Reduce adjacent enemies; resistances while bloodied
Sacrificial Mixture Causticsoul Heritage Take acid damage to grant an ally temp hp
Cindersoul Heritage Living humanoid race Gain a bonus to Fortitude, fire resistance and the Firedeath power
Cinderflare Cindersoul Heritage Expend Firedeath to gain benefits when moving or attacking
Defy Entropy Cindersoul Heritage Your attacks deal additional fire damage after you second wind
Heat Death Cindersoul Heritage Deal fire damage to all enemies adjacent to an enemy that you kill
Memories of Cinder Cindersoul Heritage Adjacent enemies gain fire vulnerability while you are bloodied
Phoenix Resurgence Cindersoul Heritage Gain increased fire resistance and damage after using Firedeath
Scorching Delivery Cindersoul Heritage Gain a bonus to Bluff and Diplomacy, better against elementals
Embersoul Heritage Living humanoid race Gain a bonus to Reflex, saving throws against ongoing damage and the Ashfall Evasion power
Embers of Hate Embersoul Heritage Deal additional fire damage to the first creature to bloody you during an encounter
Firewalk Embersoul Heritage Ignore heat based difficult terrain and gain fire resistance from such sources
Memories of Ash Embersoul Heritage You do not grant combat advantage from flanking while bloodied
Persistent Evasion Embersoul Heritage Gain resistance against melee and ranged attacks after using Ashfall Evasion
Puff of Ash Embersoul Heritage Gain concealment from enemies you shift away from
Quick Ignition Embersoul Heritage Gain a bonus to speed and attack rolls during your first turn of an encounter
Magmasoul Heritage Living humanoid race Gain a bonus to Fortitude, deal fire damage after receiving it and the Flowing Magma power
Burning Wounds Magmasoul Heritage Enemies bloodied by your encounter or daily powers take ongoing fire damage
Defensive Eruption Magmasoul Heritage Create a defensive zone when you second wind
Memories of Magma Magmasoul Heritage While bloodied you may take damage to shift 3 squares
Pyroclastic Flow Magmasoul Heritage Deal fire damage to enemies you move adjacent to while using Flowing Magma
Volcanic Armor Magmasoul Heritage Choose 3 additional damage types that trigger your Magmasoul Heritage features
Volcanic Flesh Magmasoul Heritage Gain resistance to cold and fire, drop one when you take damage from the other
Plaguesoul Heritage Living humanoid race Gain poison resistance, bonus to saves vs disease and the Plaguebearer power
Adaptive Immunity Plaguesoul Heritage Spend a healing surge to gain resistance to another type of damage
Corrupt Durability Plaguesoul Heritage Gain a bonus to saves against poison, increased temp hp when it is granted
Memories of Plague Plaguesoul Heritage While you are bloodied adjacent marked enemies take defense penalties
Plague Doctor Plaguesoul Heritage Gain a bonus to Heal and additional bonuses against disease
Wicked Plague Plaguesoul Heritage Enemies hit by Plaguebearer have reduced resistance and take attack penalties
Wretched Tread Plaguesoul Heritage Gain a bonus to Athletics and ignore difficult terrain resulting from plant life
Sandsoul Heritage Living humanoid race Gain a bonus to escape checks, saves against immobilize, restrain and slow and the Sandslide power
Flowing Form Sandsoul Heritage Gain a bonus to Acrobatics and Athletics, temp hp when you suffer a critical hit
Lashing Sands Sandsoul Heritage Enemies you push, pull or slide take damage
Memories of Sand Sandsoul Heritage While bloodied allies within 2 squares don't provoke attacks of opportunity for moving
Scouring Sand Sandsoul Heritage Expend Sandslide to gain an aura that hinders enemy attacks
Sirocco Step Sandsoul Heritage Add 1 to all shifts of 2 or more squares
True Grit Sandsoul Heritage Gain a bonus to all secondary defenses when you spend an action point
Sunsoul Heritage Living humanoid race Gain a bonus to saves against fire and radiant damage and the Sun Flare power
Beacon of Bravery Sunsoul Heritage Shed light that increases the healing received by allies
Brilliant Raiment Sunsoul Heritage Differing benefits for wearing light, heavy or no armor
Light of Reason Sunsoul Heritage Gain a bonus to a knowledge skill, allies benefit from this bonus
Memories of Sun Sunsoul Heritage Gain temp hp at the beginning of your turn while bloodied
Purifying Light Sunsoul Heritage Give and ally a bonus to a save when you hit with fire or radiant powers
Shining Soul Sunsoul Heritage Gain resistance to fire and radiant damage an a bonus to saves against fear
Voidsoul Heritage Living humanoid race Gain a bonus to will, psychic resistance and the Void Assumption power
Absolute Cold Voidsoul Heritage Slow or immobilize enemies with cold powers
Glimpse the Unthinkable Voidsoul Heritage Expend Void Assumption to daze and immobilize the target of an at-will power
Harbinger of Nothing Voidsoul Heritage Gain a damaging aura after using Void Assumption
Inured to the Void Voidsoul Heritage Gain cold resistance and a bonus to saves against cold effects
Memories of the Void Voidsoul Heritage Nonadjacent enemies take a penalty to attack you while you are bloodied
Memory Assumption Voidsoul Heritage Slide adjacent enemies before or after using Void Assumption

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